Post by Hydrofang on Feb 19, 2017 17:06:12 GMT
Upfront, I apologize for so many small suggestions... I know this game is still in the process of development but I just have a few minor ideas that might be good to consider ^o^
I hope my suggestions aren't too hypocritical ;^; I just wanted to bring my small ideas to the table!
Thanks for reading this,
Hydrofang
- Inventory Organizing: maybe there could be a few buttons at the side or the top (or wherever keeps the page clean looking) that will sort the player's inventory. For example, maybe sort by rarity? Clicking it once could sort it by red tier, then purple, blue, yellow (and items in those categories could be alphabetized), and clicking it again could sort items the opposite way? Another idea could be by type, so items could be grouped by category (i.e. ores, crafting, food, etc.)
- Item Drop Suggestion: Whenever I am at the Item Drop and I get something, there is that notification that says something along the lines of "Woohoo! You got it!" and sometimes I wonder, "but WHAT did I get?" I'm sure in time I will keep track of what all the items are called, considering I have literally only been playing this game for less than 24 hours at the time of me writing this thread, but it would be nice to read something like "Woohoo! You got [insert item received here]!"
- Item Drop Rates: So, going along with the Item Drop, I feel the rates should be changed. Maybe it's because I was the only one there, and this might be different if there were 5 or 6 other people at the Item Drop with me, but I collected a heck of a lot of Legendary Scrolls, Golden Apples, Severed Dog Heads, and other red-bordered items. I am assuming that these borders give a rarity tier such as common, uncommon, rare, and legendary, but with the amount of items I collected... the items don't feel very legendary. It will make the game more of a pain for me and other members, I understand that, but if we are to progress in a timely manner and not like how I did yesterday... I feel it there has to be some change in that regard.
- Selling Items: This isn't too dire at all or important for that matter but if we could sell items from our inventory that would be pretty cool. Or if gold should be only from the chests, bags, and crates, maybe add other currencies? I know a game where there were 3 types, and it worked in such a fashion where selling an item would equal [x amount] of "bronze". Then, say... 100 "bronze" would equivocate to 1 "silver" and 100 "silver" could equal one gold (This is only an example I know that is extremely low).
I hope my suggestions aren't too hypocritical ;^; I just wanted to bring my small ideas to the table!
Thanks for reading this,
Hydrofang