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Post by mazarbul on Dec 11, 2016 6:33:07 GMT
During crafting, whenever an item is added to the 'table' it immediately defaults to the inventory's full amount. However, due to the ease and quickness of gaining new items, and the small amounts required by most recipes, this often results in multiple seconds — sometimes up to ten — being spent 'winding down' the item counter per each item.
It would be quicker and simpler to have the default count set at one, instead of a full stack.
…Just a minor, possible tweak.
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Post by Lavie on Dec 11, 2016 6:48:25 GMT
That's a good suggestion, I'll bring this up with my programmer for the next fix session. I'm currently getting a list of bugs/fixes together so I'll add this! (:
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Post by Thornes on Dec 11, 2016 10:59:32 GMT
It would also be kinda nice if we could craft multiple things at the same time instead of having to apply them to the crafting table every single time if you want to like create 10 golden bars.
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gami
New Member
Posts: 5
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Post by gami on Dec 13, 2016 2:16:25 GMT
Another thing, currently I can't seem to type numbers into the little quantity boxes when entering ingredients for crafting. I can select and delete the quantity, but for some reason its not registering any numbers i type. however, I can copy and paste a number into the boxes.
If this can be fixed and we can type in a quantity, then I suggest to make the quantity auto-selected upon adding a new ingredient for crafting, so if I need to add 5 of it, I can just immediately type five and its done, instead of clicking into it and typing five, or clicking four times to increment it up.
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Also, jumping off of Throne's suggestion, I used to play this rpg that had a crafting ui with an input box to type in how many of the item you wanted to craft. it defaulted to 1, and had a 'max' button that would auto-fill the number to the maximum possible based on the total number ingredients available in the inventory.
Instead of crafting them all at once, it would have a progressbar that got filled in over a second or so, and then would reset. each time it filled, one item had been crafted. there were ways in the game to increase the crafting speed. and there was also a chance of failing at the craft if the recipe was a higher level than the user's level.
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Post by Lavie on Dec 15, 2016 1:39:48 GMT
Oops, sorry for late response, but I did note your suggestion when I first saw it. Be able to actually type the numbers in the boxes would be pretty handy. I'll be sure to tell my programmer. (: The other suggestion would be something we could implement possibly during or after beta. I'll have to see!
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Post by Lavie on Jan 20, 2017 3:45:27 GMT
mazarbul gami Your suggestions (item count @ 1 and typing quantity) have been added to the dev site, so you'll be able to test on release! Thank you! (:
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